The Torc of Mount Ascendent

The Depths of Mount Ascension
Episode 1: Welcome to Mount Ascension Temple, Health Resort, and Spa

Rescued from a horde of rampaging zombies on the cursed field of Agrobah, our heroes’ situation takes a turn for the worse when their dragon blasts their airship. Born, thinking fast, casts lifting winds to soften their landing. The party picks themselves up with only minor damage.

Safe for the moment, the party takes a moment to have it out with Honest Bob. He belatedly thanks the party for rescuing his daughter and apologizes for disappearing so abruptly and for so long, chalking it up to ‘family business.’ He announces his impending retirement – just as soon as he has a sufficient nest egg. (He takes the opportunity to lift 5 gold pieces off Saul.)

Bree suggested the party head for the nearby Mount Ascension, a city famous for its Temple of Ioun and the natural hot spring baths. The group arrived without incident and got a good night’s rest at Tansy’s Friendly Welcome Inn and Tavern.

The next morning, they awoke to find Stern and Princess Corvir gone. Bree was concerned, but Saul assured her Stern would be fine, he just needed to get his sulk out. Disappointed, Bree announced her intention to head for the temple. Born and Berensir immediately joined her. Honest Bob was eyeing the tourists in the bar, until Bree pointed out that Tansy’s is the Temple Guard’s favorite tavern. Bob was still going to go for it, until Saul used prestidigitation to shout out “Hey, that guy stole a wallet!” Bob joined the temple-bound group, Urn and Scott wandered off to the temple fair, and Saul snuck along behind.

On their way to the temple, Born expressed his interest in courting Bree. Bree “put him in the friend pasture”, in Saul’s words. When Born started talking about sweat glands, Bree fled into a ‘cleric-only’ section of the temple library, leaving her friends to explore the temple on their own. Honest Bob noticed all the guards seemed quite on edge.

When the party loudly mentioned zombies, Born, Saul and Berensir were quickly hustled into a side room. High Priest Bezar himself came to speak with them. The party delivered their warning about zombies on the fields of Agrobah, much to Bezar’s obvious relief. The portly and expensively dressed High Priest claimed he was just worried about zombies wandering down into town, but the party sensed he wasn’t being entirely truthful with him. Honest Bob picked the High Priest’s pockets, coming up with gold, a mysterious medallion and an ancient set of keys.

While Born poured his heart out to High Priest Bezar, Bob, Berensir, and Saul tried to break into another room of the temple – only to be caught by the guards. The three were thrown out. Berensir gave up and headed for the co-ed baths.

Determined to rob the prosperous temple, Bob convinced Saul to hit on dragonborn Temple Guard Steadfast. Saul managed to talk her into a date, though she seemed to lose interest after learning Saul was a magic user. Honest Bob tailed her back to her room and while Saul distracted her, stole Steadfast’s armor, uniform, a few pieces of silver, and her badge right off her neck. Taking the badge was a step too far – Steadfast attacked Bob with her sword, dealing heavy damage. Bob fled out the window with his prizes and he and Saul made their escape.

But before they could enter, a great alarm shook the town, sending Temple Guard running everywhere. The Temple was on lock down, no one except guard allowed in or out. Saul refused to try to get in with Steadfast’s armor, so Bob donned to the oversized pieces himself. He managed to bluster his way past the first layer of guards – seemingly by passing some kind of check. But upon coming face to face with tiefling Captain Magary inside, Bob was attacked when he tried the same trick. Meanwhile Saul observed from the top of the wall the tourists inside being herded back. Berensir failed to climb the wall.

To the party’s surprise, Born arrived to rescue Bob, ushering him back out of the temple – to Bob’s disappointment. Born carried Bree’s backpack, and instructions to give it only to the person she ‘trusts’: Honest Bob. Bob immediately said: “Something’s wrong.”

Within the backpack they found a hidden note, informing them that a master thief had stolen the Torq of the Necromancer, and directing them towards an hidden passageway into the Old Baths in the shop of Yanth the Apothecary. The party was resolved to go when they heard a second alarm bell ringing…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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